Reference Library
Welcome to AI Scripter's reference library. Here you will find a wealth of information relating to AI scripting for the AoK and AoK:TC game engines.
Facts - Listed here are all the game "facts" that an AI script can test. This list includes certain facts not documented in the Ensemble Studios CPSB documentation.
Actions - A complete list of "Actions" that an AI can perform.
Parameters - A comprehensive and detailed explaination of the various parameters that may be required to test a "fact" or perform an "action".
Strategic Numbers - All the strategic numbers discovered so far in the game engine. This includes details of whether or not they are still implemented within the game engine, whether their behaviour is radically different from that described in the CPSB along with the actual default values rather than the default values documented in the CPSB.
Unit Ids - A comprehensive list of unit ids for use both in AI scripting and RM scripting. Here you can find all those useful things like the unit id of a monk-with-relic and unpacked trebuchets. (Warning - this page is very big and may take some time to download.)
System Symbols - All the system symbols that can be defined at game start.
Variables - All the variables that can be used in combination with facts and actions.
Civilisations - Lists all the civilisations along with their unique attributes and team bonuses.
Research numbers - Lists all the researches available at each building along with it's associated number.
Please note that all of the above reference pages are available for download as an Excel spreadsheet in our downloads section. Click here to download now.