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Civs

Civ

Unique Tech

Unique Tech Detail

Unique Unit

Team Bonus

Civ Bonus

AZTEC

Garland wars

+4 infantry attack

Jaguar warrior

Relics +33% gold

  • Start with Eagle warrior, not scout cav
  • Villagers carry +5
  • All military units created 15% faster
  • Monks +5 HP for each Monastery technology

BRITON

Yeomen

+1 foot archer range +2 tower attack

Longbowman

Archery ranges 20% faster

  • Town Centres cost -50% wood in Castle, Imp.
  • Foot archers +1 range Castle, +1 range Imp. (for +2 total)
  • Shepherds work 25% faster

BYZANTINE

Logistica

Cataphracts cause trample damage

Cataphract

Monks +50% heal speed

  • Buildings +10% HP Dark, +20% HP Feudal, +30% HP Castle, +40% Imp.
  • Camels, skirmishers, pikemen, halberdiers cost -25%
  • Fire ships +20% attack
  • Advance to Imp. costs -33%

CELT

Furor Celtica

+50% HP siege workshop units

Woad raider

Siege workshops 20% faster

  • Infantry moves 15% faster
  • Lumberjacks work 15% faster
  • Siege weapons fire 20% faster
  • Sheep not converted if in 1 Celt unit's LOS

CHINESE

Rocketry

+2 ChuKoNu pierce attack, +4 scorpions

ChuKoNu

Farms +45 food

  • Start +3 villagers but -150 food, -50 wood
  • Tech costs -10% Feudal, -15% Castle, -20% Imp.
  • Town centers support 10 pop
  • Demolition ships +50% HP

FRANKS

Bearded Axe

+1 Throwing axeman range

Throwing Axeman

Knights +2 LOS

  • Castles cost -25%
  • Knights +20% HP
  • Farm upgrades free (require Mill)

GOTHS

Anarchy Perfusion

Huskarl at Barracks Barracks units created 50% faster

Huskarl

Barracks 20% faster

  • Infantry cost -10% Feudal, -15% Castle, -25% Imp.
  • Infantry +1 attack vs. buildings
  • Villagers +5 attack vs. wild boar, Hunters carry +15 meat
  • +10 pop Imp.

HUNS

Atheism

+100 years Wonder/ Relic victory time, -50 % spies/treason cost

Tarkan

Stable 20% faster

  • Don't need houses, but start -100 wood
  • Cav archers cost -25% Castle, -30% Imp.
  • Trebuchets +30% accuracy

JAPANESE

Kataraputo

Trebuchets fire, pack, unpack faster

Samurai

Galleys +50% LOS

  • Fishing ships 2x HP; +2 PA; work rate +5% Dark, +10% Feudal, +15% Castle, +20% Imp.
  • Mill, lumber camp, mining camp cost -50%
  • Infantry attack 10% faster Feudal, 15% Castle, 25% Imp.

KOREAN

Shinkichon

+2 range, mangonels, onagers

War Wagon, Turtle Ship

Mangonels, onagers +1 range

  • Villagers +2 LOS
  • Stone miners work 20% faster
  • Tower upgrades free (Bombard tower req's Chemistry)
  • Tower range +1 Castle, +1 Imp. (for +2 total)

MAYAN

El Dorado

+40 Eagle warrior HP

Plumed Archer

Walls cost -50%

  • Start with +1 Villager, Eagle warrior (not Scout Cav), -50 food
  • Resources last 20% longer
  • Archery range units cost -10% Feudal, -20% Castle, -30% Imp.

MONGOLS

Drill

Siege workshop units move 50% faster

Mangudai

Scout Cav,light cav, hussar +2 LOS

  • Cavalry archers fire 20% faster
  • Light cav, Hussar +30% HP
  • Hunters work 50% faster

PERSIAN

Mahouts

+30% War elephant speed

War elephant

Knights + 2 attack vs. archers

  • Start +50 wood, food
  • Town center, Dock 2 x HP
  • Work rate +10% Feudal, +15% Castle, +20% Imp.

SARACEN

Zealotry

+30 HP Camel, Mameluke

Mameluke

Foot archers +1 attack vs. buildings

  • Market trade cost only 5%
  • Transport ships 2 x HP, 2 x carry capacity
  • Galleys attack 20% faster
  • Cavalry archers +3 attack vs. buildings

SPANISH

Supremacy

Villager combat skills increased

Conquistador Missionary

Trade cart, trade cog return +33% gold

  • Builders work 30% faster (except on wonders)
  • Blacksmith upgrades cost no gold
  • Cannon galleons benefit from Ballistics (fire faster, more accurately)

TEUTON

Crenellations

+3 Castle range, garrisoned infantry fire arrows

Teutonic Knight

Units more resistant to conversion

  • Monks heal from 2x as far
  • Towers garrison 2x units, fire 2x normal garrison arrows
  • Murder holes free
  • Farms cost -33%
  • Town center +2 attack, +5 LOS

TURKISH

Artillery

+2 range Bombard towers, Bombard cannons, Cannon galleons

Janissary

Gunpowder units train 20% faster

  • Gunpowder units +25% HP
  • Researching gunpowder technologies costs -50%
  • Gold miners work 15% faster
  • Chemistry free
  • Light cavalry, Hussar upgrade free

VIKING

Berserker-gang

Berserks regenerate faster

Berserk Longboat

Docks cost -25%

  • Warships cost -20%
  • Infantry +10% HP Feudal, +15% Castle, +20% Imp.
  • Wheelbarrow, handcart free
Last modified 14 August 2007
(c) Steven Berry 2007. All rights reserved.