Civ |
Unique Tech |
Unique Tech Detail |
Unique Unit |
Team Bonus |
Civ Bonus |
AZTEC |
Garland wars |
+4 infantry attack |
Jaguar warrior |
Relics +33% gold |
- Start with Eagle warrior, not scout cav
- Villagers carry +5
- All military units created 15% faster
- Monks +5 HP for each Monastery technology
|
BRITON |
Yeomen |
+1 foot archer range +2 tower attack |
Longbowman |
Archery ranges 20% faster |
- Town Centres cost -50% wood in Castle, Imp.
- Foot archers +1 range Castle, +1 range Imp. (for +2 total)
- Shepherds work 25% faster
|
BYZANTINE |
Logistica |
Cataphracts cause trample damage |
Cataphract |
Monks +50% heal speed |
- Buildings +10% HP Dark, +20% HP Feudal, +30% HP Castle, +40% Imp.
- Camels, skirmishers, pikemen, halberdiers cost -25%
- Fire ships +20% attack
- Advance to Imp. costs -33%
|
CELT |
Furor Celtica |
+50% HP siege workshop units |
Woad raider |
Siege workshops 20% faster |
- Infantry moves 15% faster
- Lumberjacks work 15% faster
- Siege weapons fire 20% faster
- Sheep not converted if in 1 Celt unit's LOS
|
CHINESE |
Rocketry |
+2 ChuKoNu pierce attack, +4 scorpions |
ChuKoNu |
Farms +45 food |
- Start +3 villagers but -150 food, -50 wood
- Tech costs -10% Feudal, -15% Castle, -20% Imp.
- Town centers support 10 pop
- Demolition ships +50% HP
|
FRANKS |
Bearded Axe |
+1 Throwing axeman range |
Throwing Axeman |
Knights +2 LOS |
- Castles cost -25%
- Knights +20% HP
- Farm upgrades free (require Mill)
|
GOTHS |
Anarchy Perfusion |
Huskarl at Barracks Barracks units created 50% faster |
Huskarl |
Barracks 20% faster |
- Infantry cost -10% Feudal, -15% Castle, -25% Imp.
- Infantry +1 attack vs. buildings
- Villagers +5 attack vs. wild boar, Hunters carry +15 meat
- +10 pop Imp.
|
HUNS |
Atheism |
+100 years Wonder/ Relic victory time, -50 % spies/treason cost |
Tarkan |
Stable 20% faster |
- Don't need houses, but start -100 wood
- Cav archers cost -25% Castle, -30% Imp.
- Trebuchets +30% accuracy
|
JAPANESE |
Kataraputo |
Trebuchets fire, pack, unpack faster |
Samurai |
Galleys +50% LOS |
- Fishing ships 2x HP; +2 PA; work rate +5% Dark, +10% Feudal, +15% Castle, +20% Imp.
- Mill, lumber camp, mining camp cost -50%
- Infantry attack 10% faster Feudal, 15% Castle, 25% Imp.
|
KOREAN |
Shinkichon |
+2 range, mangonels, onagers |
War Wagon, Turtle Ship |
Mangonels, onagers +1 range |
- Villagers +2 LOS
- Stone miners work 20% faster
- Tower upgrades free (Bombard tower req's Chemistry)
- Tower range +1 Castle, +1 Imp. (for +2 total)
|
MAYAN |
El Dorado |
+40 Eagle warrior HP |
Plumed Archer |
Walls cost -50% |
- Start with +1 Villager, Eagle warrior (not Scout Cav), -50 food
- Resources last 20% longer
- Archery range units cost -10% Feudal, -20% Castle, -30% Imp.
|
MONGOLS |
Drill |
Siege workshop units move 50% faster |
Mangudai |
Scout Cav,light cav, hussar +2 LOS |
- Cavalry archers fire 20% faster
- Light cav, Hussar +30% HP
- Hunters work 50% faster
|
PERSIAN |
Mahouts |
+30% War elephant speed |
War elephant |
Knights + 2 attack vs. archers |
- Start +50 wood, food
- Town center, Dock 2 x HP
- Work rate +10% Feudal, +15% Castle, +20% Imp.
|
SARACEN |
Zealotry |
+30 HP Camel, Mameluke |
Mameluke |
Foot archers +1 attack vs. buildings |
- Market trade cost only 5%
- Transport ships 2 x HP, 2 x carry capacity
- Galleys attack 20% faster
- Cavalry archers +3 attack vs. buildings
|
SPANISH |
Supremacy |
Villager combat skills increased |
Conquistador Missionary |
Trade cart, trade cog return +33% gold |
- Builders work 30% faster (except on wonders)
- Blacksmith upgrades cost no gold
- Cannon galleons benefit from Ballistics (fire faster, more accurately)
|
TEUTON |
Crenellations |
+3 Castle range, garrisoned infantry fire arrows |
Teutonic Knight |
Units more resistant to conversion |
- Monks heal from 2x as far
- Towers garrison 2x units, fire 2x normal garrison arrows
- Murder holes free
- Farms cost -33%
- Town center +2 attack, +5 LOS
|
TURKISH |
Artillery |
+2 range Bombard towers, Bombard cannons, Cannon galleons |
Janissary |
Gunpowder units train 20% faster |
- Gunpowder units +25% HP
- Researching gunpowder technologies costs -50%
- Gold miners work 15% faster
- Chemistry free
- Light cavalry, Hussar upgrade free
|
VIKING |
Berserker-gang |
Berserks regenerate faster |
Berserk Longboat |
Docks cost -25% |
- Warships cost -20%
- Infantry +10% HP Feudal, +15% Castle, +20% Imp.
- Wheelbarrow, handcart free
|